

In fact, while it is possible to fit in infantry into the ammunition section when the ammunition is removed, this was not the designed purpose: the rear mounted ammunition space was designed around the idea of needing to rapidly rearm and resupply the tank in the context of the high intensity war that the Israelis had experienced in the Golan Heights or the Sinai. There is a myth about the Merkava tank that it is used as an APC or IFV by Israeli. To bring it somewhat better into balance, the 7.62mm machine guns should be changed to not be stabilized, so that they only fire when it is still, and an availability penalty should be applied. At 5 points, the Zelda is overpowered, but at 10 it would be worthless and no one would take it. Unfortunately, fixing it is hard since Wargame uses a 5-point price system.

The Zelda is one of the principal reasons for why Israel is considered an overpowered deck in Wargame, since it so brilliantly fits in Wargame's meta of cheap spam infantry. Cheap infantry lead the way and Zeldas come after them, offering incredibly potent fire support, and there are massive numbers of them. The Zelda is almost without a doubt the best 5-point infantry transport in the game, packing insane DPM which can instantly stun lock enemy infantry, 2 armor which makes it very resilient, and highly effective, 10 point infantry which is perfect for being deployed en masse.
#WARGAME RED DRAGON ISRAEL OP FULL#
Isreal is really ♥♥♥♥♥♥♥ OP, while the US is quite bad, don't know why you think they're good.Not from the Nintendo game, but definitely a legend, albeit more like something out of Mad Max: appliqué armor, 3 machine guns, and full of battle hardened, cheap, spam infantry. Put maglans in some forest patches and watch the enemy transports get blown up. You fighting on fields will also be outstanding since the BAZ is great and the Magach 7C Gimel is OP. In general you have a very powerful fighting capability in forests thanks to extremely OP units such as the zeldas and the Merkava 2a. The Blazer is great for recon and some light firesupport. Get this if you expect to be fighting at closer ranges, it will be more useful than the BAZ. Other units: The Merkava 3B is great too, since it can murder infantry at closer ranges because it also has a grenade launcher, while being almost at superheavy level in terms of AP and AV. Planes: Kurnass is a great bomber, the BAZ Meshupar and the BARAK 2 make up for bad ground AA. It's quite cheap to rearm, you may spam Rockets.ĬV: Achzarid Pikud is the best armoured CV in the game. The TZEFA E is a great helo for AA and firesupport.Īrty: The 30 point mortar for smoke, nothing special, the Mar-290 for arty madness.

Don't forget to smoke your heavy tanks!ĪA: The Machbet is great, I also quite like the Btr-152 TCM since it's motorized and quite cheap. You now have an almost unbeatable force for open fields. Don't have them engage heavy tanks unless you are at close range. Keep pumping those out over the course of the game and keep them alive, it's really hard to deal with 3-4 of those supported by a Merkava 3D BAZ and maybe a Merkava 3B. For additional tank guns get the Magach 7C Gimel, it's the most cost effective tank ingame tied with the M-84A. You now have a almost unbeatable force for forest fighting.įields: Merkava 3D BAZ (best superheavy) for enemy tanks, maglans for murdering transports, sneaky sideshots and recon. The tzanhanim 95 and the merkava 2a will deal with enemy vehicles/ transports. You don't need more merkava 2as than one in the opener and maybe 2 in total on one flank. The rovait will be your cannon fodder, while the triple mgs of the zeldas and the merkava 2a tear the enemy infantry to shreds. Forest fighting: Two cards of rovait 90 in zeldas, a card of rovait 90 in the merkava 2a and a card of tzanhanim 95.
